Louis-Philippe Desjardins
Louis-Philippe Desjardins
Art boy @ Maison Bap
Montréal, Canada

About

I am a highly self-motivated and passionate artist in the games industry. I strive to push the boundaries of my knowledge and to help others achieve their potential with an emphasis on appealing, cohesive and meaningful art direction.

Resume PDF

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Skills

Hand Painted TexturesCharacter ModelingEnvironment ModelingProp ModelingProp DesignCharacter DesignDigital SculptingConcept DesignTexturing

Software proficiency

3ds Max
3ds Max
ZBrush
ZBrush
3DCoat
3DCoat
Substance 3D Painter
Substance 3D Painter
Unity
Unity
Unreal Engine
Unreal Engine
Illustrator
Illustrator
After Effects
After Effects
Premiere
Premiere
Photoshop
Photoshop
Marmoset Toolbag
Marmoset Toolbag

Reel

Productions

    • Video Game
      Cefore
    • Year
      2017
    • Role
      Lead Artist
    • Company
      Pixelz Games
    • Video Game
      RollerCoaster Tycoon : World
    • Year
      2016
    • Role
      3d artist
    • Company
      Nvizzio Créations Inc.

Experience

  • Art Director at Maison Bap
    Montreal, CA
    March 2020 - Present

    Directing and making game art. I am involved all aspects of the visuals.

  • Lead Artist at Pixelz Games
    Montréal, Canada
    April 2016 - Present

    I am responsible for all the 2D & 3D art on the game Cefore and take an active part in the design decisions and marketing content.

  • 3D Artist at Nvizzio Créations Inc.
    Montréal, Canada
    August 2015 - April 2016

    I am in charge of most of the optimization issues like the creation of LODs with simplygon, the creation of atlas and custom shaders that save us time and resources. My other tasks consist of modelling 3D assets for the environment of the game such as rocks, buildings and scenery props from concept art references, and fixing 3D related bugs in the game. I frequently use jira and perforce to track my progress and to give time estimates.

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