I am a highly self-motivated and passionate artist in the games industry. I strive to push the boundaries of my knowledge and to help others achieve their potential with an emphasis on appealing, cohesive and meaningful art direction.
Directing and making game art. I am involved all aspects of the visuals.
I am responsible for all the 2D & 3D art on the game Cefore and take an active part in the design decisions and marketing content.
I am in charge of most of the optimization issues like the creation of LODs with simplygon, the creation of atlas and custom shaders that save us time and resources. My other tasks consist of modelling 3D assets for the environment of the game such as rocks, buildings and scenery props from concept art references, and fixing 3D related bugs in the game. I frequently use jira and perforce to track my progress and to give time estimates.